SET 01

MINT

The cards become NFTs on Robinhood Chain. What you mint you play, and what you play you own.

A FREE PACK

CALL $PDECK OUT ON ponsfamily.com

Give the coin a call-out and get a booster pack — ten cards, the same table and the same odds as a paid one, nothing to pay.

  1. 1. Post the call-out on ponsfamily.com, on this coin and no other.
  2. 2. Send the link and your wallet address in the Telegram.
  3. 3. The pack turns up on this page. Your wallet signs the promise instead of a payment — that costs nothing and is what keeps the draw honest.

live on pons

One pack a person. The cards come out of the same 180,000 as every other card, so a free pack is a pack somebody else cannot buy — which is why it is one and not five. What is in the set.

SINGLE CARD

1CARD

One card, off the top of the same table everything else draws from. The cheapest way in, and the only product that promises nothing.

No guarantee. It is one pull at the printed odds — half of them are common.

PRICE0.03 SOL
WHAT COMES OUT
COMMON50.1%
RARE34.8%
EPIC9.2%
LEGENDARY4.9%
MYTHIC1.0%

PACK

10CARDS

The one you open for the pull. Ten cards and whatever the odds hand you.

One slot guaranteed epic or better. The rest is the table.

PRICE0.25 SOL
WHAT COMES OUT
COMMON45.0%
RARE31.5%
EPIC14.1%
LEGENDARY7.8%
MYTHIC1.6%

WHY THE TWO TABLES DIFFER

There was one table here for every product, built from the draw weights, and it was wrong for the pack. A pack guarantees one slot at epic or better, and that single card in ten lifts every tier above common — a legendary is 7.8% out of a pack against 4.9% out of a single. The odds beside each product are the measured ones and a test re-measures them, because a published number nobody re-checks is how the first one came to be wrong.

Every draw is against the whole set, so a card you have can come out again — a second copy is something to trade, not something to deck, because a deck still takes one of each. Odds that stop being true once your collection fills up are not odds.

What you mint lands in your wallet and turns up on your profile, read off the chain rather than kept here — and it is what you build a deck from.

HOLDING TCG

One rule sits above the rest: holding never changes what you may put in a deck. No amount of token buys a card, a slot or a rule. What you deck comes out of packs, and a pack is the same pack for everyone.

That was measured before it was decided. When decks did have a points budget, one built on 110 points beat one built on 80 in 86% of matches. Selling deck power in a game people bet on is not selling a stronger deck, it is selling the result of the bet. So holding buys economics and access instead.

What it buys is a smaller cut of what you win. Every staked match takes a share of the pot and burns it, and how big that share is depends on what the winner holds. Supply is 1 billion, so the top tier is one per cent of it.

RETAIL
ANY AMOUNT, INCLUDING NONE
25%BURNED ON A WIN
BAGHOLDER
FROM 100,000 $PDECK · 0.01% OF SUPPLY
15%BURNED ON A WIN
HOLDER
FROM 1,000,000 $PDECK · 0.10% OF SUPPLY
10%BURNED ON A WIN
WHALE
FROM 10,000,000 $PDECK · 1.00% OF SUPPLY
5%BURNED ON A WIN

The winner’s tier is the one that counts, because holding is meant to mean you keep more of what you win. Your stake is gone either way when you lose, so a discount on it would only ever have been a discount for the person who beat you.

Nothing here is running: there is no token, so every winner is on the retail rate — which is also what happens to anybody whose balance cannot be read. A discount that could not be verified is a discount nobody earned.

THE SET IN TIERS

This is how set 01 is put together. The spread is settled and a pack's pull rates follow from it — they are printed above the pack.

COMMON
190

25% of the set

RARE
209

27% of the set

EPIC
184

24% of the set

LEGENDARY
113

15% of the set

MYTHIC
79

10% of the set

WHAT WE CAN CHANGE AFTER YOU MINT

These cards become NFTs on Robinhood Chain, and we keep the key that can edit them. That is a choice and you should know it before you mint rather than after.

CAN CHANGE
The picture and the name. There is one reason for it: a card whose art turns out to be somebody’s property has to be able to come down. Without the key, it cannot, and what you own stops being sellable anywhere that honours a takedown.
WILL NOT CHANGE
What the card does. Effects, stats and rarity are fixed at the mint. Balance goes into the next set, the way a printed card game does it — new cards with new numbers, old cards left alone.

And the part nobody puts on a mint page: this is a repair, not a promise. Marketplaces and wallets cache images hard and some caches never refresh, so a picture that has to come down can keep showing up in places for a long time after it is replaced. It is the answer to what we did not see coming, not a reason to ship art we already have doubts about.

WHERE THE PICTURE LIVES

Your card points at gateway.irys.xyz. Irys is who we paid to store the set, and their gateway has served every card correctly every time we have looked.

They are stored on the Irys datachain, which is not Arweave. We uploaded expecting Arweave and spent a day checking why nothing turned up there. Irys answered: the endpoint you upload to decides where the data goes, and the default one writes to their own chain. Their Arweave nodes are being retired and stop taking uploads on 1 November 2026, so moving there to earn a better-known name would mean moving onto something with an end date already published.

If that gateway ever stopped, the card would still be yours and the picture would stop loading. The answer to that is not a promise either: the artwork and the code that draws every card are in version control, so the set can be put somewhere else and re-issued to whoever holds it. That is a repair, and it is the honest size of the guarantee.